Sony PS5 vs. Xbox Anaconda: Microsoft's Console is supposed to be stronger
By Adeline Belluz 2019-05-21 875 0
Sony starts talking openly about the next generation console and what we've learned so far about the PS5 looks really promising. Mark Cerny (lead architect of PlayStation 5) confirmed that the development kits have been distributed, the console will provide 8K gameplay and VR support, allow games from the PS4 to run backwards, ray tracing, new audio solutions and incredibly fast game loading. All details are presented in this message.
But let's not forget that there's another horse in the race that can outperform Sony in the next generation. Of course, we're talking about Microsoft, the company that currently has the world's strongest console, the Xbox One X. It's very possible that the Americans will want to maintain the lead and we should find out everything as early as June at E3 2019. But we're already hearing voices that the Xbox Anaconda (one of Microsoft's next-genes) will be more technologically advanced than PlayStation 5.
HPS5 vs. Xbox Anaconda - let the power be with you
Industry journalist Ainsley Bowden writes on Twitter that many initiates confirm that the Anaconda Xbox will be more advanced than the PS5. These initiates are sources similar to Microsoft, which, as Bowden emphasizes, are very reliable and have been tested in case of leaks for years. The journalist adds that we shouldn't be surprised by such a thing, because already last year Microsoft announced that it will have the next most powerful hardware.
It is not the only voice on the power of PS5 vs. Xbox Anaconda, Insider Klobrille said in the ResetEra forum that Microsoft aims to make Xbox Anaconda the best device of all consoles of the next generation.
So it promises to be a really exciting year for fans of both PlayStation and Xbox. We're very curious to see what kind of starter games both companies will present, because if it isn't, we buy consoles for them.
Xbox Anaconda - Microsoft has a patent on how to relieve the strain on the processor and memory
Last month, YouTube'r, using the pseudonym Skullzi, found information on a patent for a component responsible for generating physics in games on the web. Microsoft submitted the idea in 2018. Such a system would take over the duties of physical computing, so to put it simply, it would take care of the physics of the objects flying around the screen during gameplay. The Americans explain in the patent that generating physics places a heavy burden on the processor and consumes memory. If a separate system were created for such tasks, the others could use the resources released in this way for other purposes. So we could see higher resolution and more fluidity in games.
This patent fits perfectly with Xbox Anaconda, which is supposed to be the strongest console for Americans. Of course, it could go inside all the Scarlett family members, but why push such a system into cheaper models that would serve as streaming machines?
Remember, however, that these are only considerations, and registering a patent does not mean that it will be used. I must admit, however, that the idea looks very interesting.
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