Wolfenstein: Youngblood will support Ray tracing
By Daniel Camilo 2019-05-28 832 0
To celebrate the return of the Wolfenstein franchise, NVIDIA has launched a "Born to Hunt" package for GeForce RTX GPUs. For a limited time, players will receive Wolfenstein: Youngblood, which is scheduled to be released on July 26, with the purchase of a graphics card, desktop PC or laptop compatible with GeForce RTX 2080, 2080, 2070 or 2060 GPUs.
Ray tracing is an advanced graphics technique used to give movies their typical ultra-realistic visual effects. NVIDIA GeForce RTX GPUs contain specialized cores designed specifically to accelerate ray tracing so that graphics effects in games can be viewed in real time.
"Wolfenstein: Youngblood is an innovative reworking of the original franchise, which has always been known for using cutting-edge graphics technologies to distinguish its titles," said Matt Wuebbling, head of GeForce marketing at NVIDIA. "Bethesda's use of Ray Tracing will dramatically improve image quality, while NVIDIA Adaptive Shading will increase performance.
Wolfenstein: Youngblood is a game set in a parallel future, 19 years after the events of Wolfenstein II The New Colossus. The new first-person shooter is Wolfenstein's first cooperative title. Join a friend or play as a single player as one of BJ Blazkowicz's twin daughters, taking advantage of all the available weapons arsenal, gadgets and numerous abilities to free Paris.
"With Wolfenstein: Youngblood, a whole new generation of gamers may be getting closer to the Wolfenstein franchise for the first time, and that's why we want to make sure they're fascinated," said Jim Kjellin, chief technology officer at MachineGames, Wolfenstein's developer: Youngblood. "With NVIDIA GeForce RTX GPUs, we have access to technologies that deliver spectacular images while maintaining performance for flawless gameplay.
Ray Tracing provides real-time, cinematic-quality rendering for content creators and game developers. Wolfenstein Youngblood uses NVIDIA VKRay, an extension that allows any developer using the Vulkan API to add Ray Tracing effects to their games. NVIDIA Adaptive Shading is a new advanced shading technique that allows developers to improve performance and achieve real-time visual fidelity previously impossible in the gaming world. By adjusting the speed at which parts of the screen are shaded, the technology reduces the work of the GPU, increasing performance without disqualifying image quality.
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